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. Ed(S): Drachen, Anders; Canossa, Alessandro - Game Analytics - 9781447172246 - V9781447172246
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Game Analytics

€ 116.00
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Description for Game Analytics Paperback. This is the first book to explore game analytics, the process of discovering and communicating patterns in data to evaluate and drive action, improve performance and solve problems. Applies analytics to processes and performance throughout the game lifecycle. Editor(s): Drachen, Anders; Canossa, Alessandro. Num Pages: 815 pages, 100 black & white illustrations, 122 colour illustrations, 36 black & white tables, biogr. BIC Classification: KNTX; PBWH; UYQV; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 41. Weight in Grams: 1234.

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics - Maximizing the Value of Player Data is the first ... Read more

Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.

 Key takeaways include:

  • Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.
  • In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.
  • Contributions by leading researchers and experienced professionals from the industry, includingUbisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. 
  • Interviews with experienced industry professionals on how they use analytics to create hit games.
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Product Details

Format
Paperback
Publication date
2016
Publisher
Springer London Ltd United Kingdom
Number of pages
815
Condition
New
Number of Pages
800
Place of Publication
England, United Kingdom
ISBN
9781447172246
SKU
V9781447172246
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About . Ed(S): Drachen, Anders; Canossa, Alessandro
Magy Seif El-Nasr is an Associate Professor in the Colleges of Computer and Information Sciences and Arts, Media and Design, and the Director of Game Educational Programs and Research at Northeastern University, and she also directs the Game User Experience and Design Research Lab. Dr. Seif El-Nasr earned her Ph.D. degree from Northwestern University in Computer Science. Magy’s research focuses ... Read more

Reviews for Game Analytics
From the reviews: “This is an astonishingly good book. It contains 800 pages of edited papers grouped into 34 chapters, focused on the data collected and analyzed by video game vendors for the purpose of improving video game player experience. … The chapters are well written and well referenced with abundant high-quality graphics. … This book will definitely be ... Read more

Goodreads reviews for Game Analytics


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