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Producing Games: From Business and Budgets to Creativity and Design
D Cohen
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Description for Producing Games: From Business and Budgets to Creativity and Design
Paperback. Helps you to master the secrets behind video game production. This title lets you discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. It walks you through different stages of the production process with a focus on the part the producer plays at each phase. Num Pages: 304 pages, 8 black & white illustrations, 1 black & white tables, 105 black & white halftones, 9 bla. BIC Classification: KNT; UGG. Category: (G) General (US: Trade); (P) Professional & Vocational. Dimension: 234 x 187 x 19. Weight in Grams: 566.
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers. Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase.
Product Details
Format
Paperback
Publication date
2009
Publisher
Focal Press United Kingdom
Condition
New
Number of Pages
304
Place of Publication
Oxford, United Kingdom
ISBN
9780240810706
SKU
V9780240810706
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-2
About D Cohen
D.S has worked with some of the industry giants in everything from production and design, to marketing and PR, and he has been credited in more than 50 games. He runs the Classic Video Game section of About.com. Sergio A. Bustamante II is currently producing, developing, and designing games for Brash Entertainment. Brash is a new publisher focused in on ... Read more
Reviews for Producing Games: From Business and Budgets to Creativity and Design
"This book is a must-have in any game producer's library. Its in-depth coverage of game producing is invaluable insight for anyone entering the profession
and for those game producers already in the industry, it's a great reminder of how to take a game to the next level."
Kevin A. Brown, Art Development manager, Sony Computer Entertainment of America "Whether you ... Read more
and for those game producers already in the industry, it's a great reminder of how to take a game to the next level."
Kevin A. Brown, Art Development manager, Sony Computer Entertainment of America "Whether you ... Read more