Trends and Applications of Serious Gaming and Social Media
. Ed(S): Baek, Youngkyun; Ko, Ryan
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Description for Trends and Applications of Serious Gaming and Social Media
paperback. Focusing on applications being used in Asia with a serious educational purpose, this volume offers expert analysis of the challenges, and the far-reaching potential, of games and social media in contexts as diverse as applied psychology and computer security. Editor(s): Baek, Youngkyun; Ko, Ryan. Series: Gaming Media and Social Effects. Num Pages: 186 pages, 4 black & white illustrations, 83 colour illustrations, biography. BIC Classification: JHB; UYQ; UYZG; YQT. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 11. Weight in Grams: 308.
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games ... Read more
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games ... Read more
Product Details
Format
Paperback
Publication date
2016
Publisher
Springer Singapore
Number of pages
186
Condition
New
Series
Gaming Media and Social Effects
Number of Pages
186
Place of Publication
Singapore, Singapore
ISBN
9789811011948
SKU
V9789811011948
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
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