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Nutting, Jack; Olsson, Fredrik T.; Mark, David; Lamarche, Jeff; Topley, Kim - Beginning iPhone Development - 9781484202005 - V9781484202005
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Beginning iPhone Development

€ 53.17
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Description for Beginning iPhone Development Paperback. Num Pages: 793 pages, 355 black & white illustrations, biography. BIC Classification: UY. Category: (P) Professional & Vocational. Dimension: 235 x 191 x 41. Weight in Grams: 1499.
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world to program on the iPhone, is back again, bringing this definitive guide up-to-date with Apple's latest and greatest new iOS 8 and its SDK, as well as with the latest version of Xcode (6.1).

You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using Xcode 6.1 and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming only a ... Read more

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

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Product Details

Format
Paperback
Publication date
2014
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
793
Condition
New
Number of Pages
771
Place of Publication
Berkley, United States
ISBN
9781484202005
SKU
V9781484202005
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Nutting, Jack; Olsson, Fredrik T.; Mark, David; Lamarche, Jeff; Topley, Kim
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing ... Read more

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