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Beginning XNA 3.0 Game Programming: From Novice to Professional
Bruno Evangelista
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Description for Beginning XNA 3.0 Game Programming: From Novice to Professional
Paperback. XNA programming is an increasingly popular way to create games for the Microsoft Xbox 360, and the latest version, XNA 3.0, is due for release early in 2009. This book provides a fast-paced introduction to XNA 3.0 and the C# language used with it. Num Pages: 448 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 235 x 179 x 24. Weight in Grams: 822.
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!
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Show LessProduct Details
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG United States
Number of pages
448
Format
Paperback
Publication date
2009
Condition
New
Number of Pages
448
Place of Publication
Berlin, Germany
ISBN
9781430218173
SKU
V9781430218173
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Bruno Evangelista
Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com). As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation). Besides his professional ... Read more
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