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Andrew I. . Ed(S): Adamatzky - Collision-based Computing - 9781852335403 - V9781852335403
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Collision-based Computing

€ 129.82
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Description for Collision-based Computing Paperback. Presents an overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. This work covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues. Editor(s): Adamatzky, Andrew I. Num Pages: 556 pages, biography. BIC Classification: UM; UY. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 29. Weight in Grams: 803.
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers.
Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It ... Read more

Product Details

Format
Paperback
Publication date
2002
Publisher
Springer London Ltd United Kingdom
Number of pages
556
Condition
New
Number of Pages
556
Place of Publication
England, United Kingdom
ISBN
9781852335403
SKU
V9781852335403
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

Reviews for Collision-based Computing
From the reviews: "This book contains a collection of articles on the theme of how to do computation with mobile objects or patterns in nonlinear media, as exemplified most vividly by collision-based computing. … Each chapter in the book has its own list of references … . This book is recommended for anyone looking for ... Read more

Goodreads reviews for Collision-based Computing


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