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Kathryn E. Merrick - Computational Models of Motivation for Game Playing Agents - 9783319334578 - V9783319334578
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Computational Models of Motivation for Game Playing Agents

€ 122.31
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Description for Computational Models of Motivation for Game Playing Agents Hardback. Num Pages: 230 pages, 43 black & white illustrations, 23 colour illustrations, 26 colour tables, biography. BIC Classification: UMK; UYQ. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 14. Weight in Grams: 514.

The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate ... Read more

The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds. 

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Product Details

Format
Hardback
Publication date
2016
Publisher
Springer International Publishing AG Switzerland
Number of pages
230
Condition
New
Number of Pages
213
Place of Publication
Cham, Switzerland
ISBN
9783319334578
SKU
V9783319334578
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

Reviews for Computational Models of Motivation for Game Playing Agents
“Merrick’s book helps game designers, programmers and researchers to create Non-Player Characters (NPCs, i.e. agents) that have human like motives. … Throughout the book the reader will find a wealth of modelling approaches and scenarios that can be used directly and applied to real computer games. … Concluding, Computational Models of Motivation for Game-Playing Agents will make a nice addition ... Read more

Goodreads reviews for Computational Models of Motivation for Game Playing Agents


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