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AdvancED Game Design with Flash
Rex Van de Spuy
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Description for AdvancED Game Design with Flash
Paperback. Num Pages: 808 pages, biography. BIC Classification: UMKL. Category: (G) General (US: Trade). Dimension: 234 x 193 x 44. Weight in Grams: 1174.
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced ... Read more
- Each chapter highlights a new advanced technique illustrated by practical examples.
- Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
- Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Product Details
Format
Paperback
Publication date
2010
Publisher
APress United States
Number of pages
808
Condition
New
Number of Pages
808
Place of Publication
Berlin, Germany
ISBN
9781430227397
SKU
V9781430227397
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Rex Van de Spuy
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds ... Read more
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