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Jouni Smed - Algorithms and Networking for Computer Games - 9781119259763 - V9781119259763
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Algorithms and Networking for Computer Games

€ 88.12
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Description for Algorithms and Networking for Computer Games Hardback. The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Num Pages: 408 pages. BIC Classification: UMB; UMK; UT. Category: (P) Professional & Vocational. Dimension: 244 x 170. .

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended

Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. 

The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world.

The second part introduces networking ... Read more

Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books.

Algorithms and Networking for Computer Games, Second Edition:

  • Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice
  • Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation
  • Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics
  • Now includes 73 ready-to-use algorithms and 247 illustrative exercises

Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

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Product Details

Format
Hardback
Publication date
2017
Publisher
John Wiley & Sons Inc United Kingdom
Number of pages
408
Condition
New
Number of Pages
416
Place of Publication
New York, United States
ISBN
9781119259763
SKU
V9781119259763
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1

About Jouni Smed
Jouni Smed holds a doctorate in Computer Science and acts as a Senior Lecturer and Adjunct Professor at the University of Turku, Finland. He is also the co-founder of Turku Game Lab, which aims at bringing together technologically- and artistically-oriented students to collaborate on game projects and jump-start their careers in the game industry. For the past twenty years, his ... Read more

Reviews for Algorithms and Networking for Computer Games
“More than 70 algorithms are presented, covering random numbers, noise in data (a realistic world is full of imperfections), procedural generation, tournaments, game trees, path finding, group movement, decision making, and modelling uncertainty – as well as networking problems, including dealing with cheating. The exercises at the end of each chapter range from simple thought exercises to studying Braben and ... Read more

Goodreads reviews for Algorithms and Networking for Computer Games


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