Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Sue Blackman
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Description for Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Paperback. The text introduces key game production concepts and teaches the basic scripting skills to be used with Unity. It also shows how to create casual interactive adventure games in the style of Telltale Games' Tales of Monkey Island, thus giving the reader a foundation in game logic and design.-- Num Pages: 1014 pages, biography. BIC Classification: UMK; UMS. Category: (G) General (US: Trade). Dimension: 234 x 189 x 54. Weight in Grams: 1712. 994 pages, black & white illustrations. Cateogry: (G) General (US: Trade). BIC Classification: UMK; UMS. Dimension: 234 x 189 x 54. Weight: 1702.
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to ... Read more
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
Product Details
Format
Paperback
Publication date
2011
Publisher
Apress
Number of pages
994
Condition
New
Number of Pages
992
Place of Publication
Berlin, Germany
ISBN
9781430234227
SKU
V9781430234227
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Sue Blackman
Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. ... Read more
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