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3%OFFColleen Macklin - Games, Design and Play: A detailed approach to iterative game design - 9780134392073 - V9780134392073
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Games, Design and Play: A detailed approach to iterative game design

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Description for Games, Design and Play: A detailed approach to iterative game design Paperback. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. .

The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating ... Read more

Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.

Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!

Coverage includes:

  • Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
  • Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
  • Comparing types of play and player experiences
  • Considering the demands videogames make on players
  • Establishing a game’s design values
  • Creating design documents, schematics, and tracking spreadsheets
  • Collaborating in teams on a shared design vision
  • Brainstorming and conceptualizing designs
  • Using prototypes to realize and playtest designs
  • Improving designs by making the most of playtesting feedback
  • Knowing when a design is ready for production
  • Learning the rules so you can break them!
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Product Details

Publisher
Addison-Wesley Professional
Format
Paperback
Publication date
2016
Condition
New
Weight
536g
Number of Pages
288
Place of Publication
Boston, United States
ISBN
9780134392073
SKU
V9780134392073
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-11

About Colleen Macklin
Colleen Macklin is a game designer and an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design, where she has been teaching interaction and game design for over 20 years. Macklin is also founder and co-director of PETLab (Prototyping Education and Technology Lab), a lab that develops games for experimental learning and ... Read more

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