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Theory of Fun for Game Design
Raph Koster
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Description for Theory of Fun for Game Design
Paperback. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. Num Pages: 304 pages, Illustrations. BIC Classification: UMK. Category: (XV) Technical / Manuals. Dimension: 234 x 190 x 13. Weight in Grams: 568.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, ... Read more
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, ... Read more
Product Details
Publisher
O´Reilly Media, Inc, USA United States
Number of pages
284
Format
Paperback
Publication date
2013
Condition
New
Weight
563g
Number of Pages
284
Place of Publication
Sebastopol, United States
ISBN
9781449363215
SKU
V9781449363215
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-19
About Raph Koster
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld ... Read more
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