Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
Stefano Gualeni
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Description for Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
Hardcover. Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design. Num Pages: 210 pages, biography. BIC Classification: HPM; UMK; UYV. Category: (P) Professional & Vocational. Dimension: 146 x 223 x 17. Weight in Grams: 412.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Product Details
Format
Hardback
Publication date
2015
Publisher
Palgrave Macmillan
Condition
New
Number of Pages
194
Place of Publication
Basingstoke, United Kingdom
ISBN
9781137521774
SKU
V9781137521774
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Stefano Gualeni
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.
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