Advanced Methods in Computer Graphics: With examples in OpenGL
Ramakrishnan Mukundan
€ 101.49
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Description for Advanced Methods in Computer Graphics: With examples in OpenGL
Hardcover. This book covers advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering, among them skeletal animation, quaternions, mesh processing and collision detection. Num Pages: 328 pages, 15 black & white tables, biography. BIC Classification: UML. Category: (P) Professional & Vocational. Dimension: 160 x 242 x 23. Weight in Grams: 628.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Product Details
Format
Hardback
Publication date
2012
Publisher
Springer
Condition
New
Number of Pages
314
Place of Publication
England, United Kingdom
ISBN
9781447123392
SKU
V9781447123392
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
Reviews for Advanced Methods in Computer Graphics: With examples in OpenGL
From the reviews: “This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. … book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. … The ... Read more