Introducing HTML5 Game Development
Jesse Freeman
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Description for Introducing HTML5 Game Development
Paperback. Flash is one of the best platforms for developing games on. Whether you want to deploy it to web, desktop or mobile Flash offers one of the largest user bases around. Num Pages: 120 pages, Illustration. BIC Classification: UMK. Category: (XV) Technical / Manuals. Dimension: 233 x 178 x 7. Weight in Grams: 226.
Flash is one of the best platforms for developing games on. Whether you want to deploy it to web, desktop or mobile Flash offers one of the largest user bases around. In this book we will cover some basic concepts of game development, managing your game's graphic pipeline, techniques for creating highly optimized game logic and cover some of the most commonly used game frameworks available. While this books offers an overview to Flash game development, the knowledge contained in here is key to any aspiring game developer.
Flash is one of the best platforms for developing games on. Whether you want to deploy it to web, desktop or mobile Flash offers one of the largest user bases around. In this book we will cover some basic concepts of game development, managing your game's graphic pipeline, techniques for creating highly optimized game logic and cover some of the most commonly used game frameworks available. While this books offers an overview to Flash game development, the knowledge contained in here is key to any aspiring game developer.
Product Details
Format
Paperback
Publication date
2012
Publisher
O´Reilly Media United States
Number of pages
120
Condition
New
Number of Pages
100
Place of Publication
Sebastopol, United States
ISBN
9781449315177
SKU
V9781449315177
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1
About Jesse Freeman
Jesse Freeman is a Technical Architect at Roundarch. With over 7 years of Flash development experience he has work for VW, Tommy Hilfiger, Heavy.com, MLB, the New York Jets, HBO, and many more. Jesse was a traditional artist for most of his life until making the transition into interactive art and hasn't looked back since. Jesse runs a ... Read more
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