×


 x 

Shopping cart
4%OFFGino Van Den Bergen - Collision Detection in Interactive 3D Environments - 9781558608016 - V9781558608016
Stock image for illustration purposes only - book cover, edition or condition may vary.

Collision Detection in Interactive 3D Environments

€ 100.81
€ 97.27
You save € 3.54!
FREE Delivery in Ireland
Description for Collision Detection in Interactive 3D Environments Hardcover. Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. Num Pages: 277 pages, illustrations. BIC Classification: UDX; UG; UMB; UMZ. Category: (P) Professional & Vocational. Dimension: 242 x 195 x 21. Weight in Grams: 694.
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated ... Read more

Product Details

Format
Hardback
Publication date
2003
Publisher
Elsevier Science & Technology United States
Number of pages
277
Condition
New
Number of Pages
277
Place of Publication
San Francisco, United States
ISBN
9781558608016
SKU
V9781558608016
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-2

About Gino Van Den Bergen
Gino van den Bergen is a game developer working for the Playlogic Game Factory, Breda, The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.

Reviews for Collision Detection in Interactive 3D Environments
"Having read this book from cover to cover, I can summarize my opinion in two words from a mathematician's lexicon: elegant and beautiful. There is very little to criticize in this exquisite work." -Ian Ashdown, byHeart Consultants, Inc. "Building a real-time collision detection system is by no means a trivial task. A firm understanding is required of the geometry ... Read more

Goodreads reviews for Collision Detection in Interactive 3D Environments


Subscribe to our newsletter

News on special offers, signed editions & more!