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Edilson de Aguiar - Animation and Performance Capture Using Digitized Models - 9783642261893 - V9783642261893
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Animation and Performance Capture Using Digitized Models

€ 127.73
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Description for Animation and Performance Capture Using Digitized Models Paperback. This is the first book on the subject of Performance Capture. It details the overall system in steps which facilitate implementation, describing the whole process from data capture to rendering to the final result. Series: Cognitive Systems Monographs. Num Pages: 169 pages, 5 black & white tables, biography. BIC Classification: UG; UYQV. Category: (G) General (US: Trade). Dimension: 235 x 155 x 10. Weight in Grams: 296.

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character ... Read more

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Product Details

Format
Paperback
Publication date
2012
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
169
Condition
New
Series
Cognitive Systems Monographs
Number of Pages
169
Place of Publication
Berlin, Germany
ISBN
9783642261893
SKU
V9783642261893
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

Reviews for Animation and Performance Capture Using Digitized Models
From the reviews: “This book is an adaptation of a PhD thesis and, reflecting its origins, it is written in a scholastic style, well suited for self study or for a formal course on animation of digital characters … . offer computationally economic alternatives to the classical pipeline process of computer animation and so the community of digital character ... Read more

Goodreads reviews for Animation and Performance Capture Using Digitized Models


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