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Beginning Kinect Programming with the Microsoft Kinect SDK
Webb, Jarrett; Ashley, James
€ 48.99
€ 40.83
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Description for Beginning Kinect Programming with the Microsoft Kinect SDK
Paperback. Num Pages: 341 pages, biography. BIC Classification: UGG; UYZG. Category: (G) General (US: Trade). Dimension: 254 x 178 x 17. Weight in Grams: 574.
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK ... Read more
- Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
Product Details
Format
Paperback
Publication date
2012
Publisher
APress United States
Number of pages
326
Condition
New
Number of Pages
324
Place of Publication
Berlin, Germany
ISBN
9781430241041
SKU
V9781430241041
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Webb, Jarrett; Ashley, James
Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.
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