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Noor Shaker - Procedural Content Generation in Games - 9783319427140 - V9783319427140
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Procedural Content Generation in Games

€ 80.33
FREE Delivery in Ireland
Description for Procedural Content Generation in Games Hardback. Num Pages: 253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography. BIC Classification: UMK; UYQ. Category: (P) Professional & Vocational. Dimension: 244 x 164 x 21. Weight in Grams: 536.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of ... Read more

Product Details

Publisher
Springer International Publishing AG
Format
Hardback
Publication date
2016
Condition
New
Number of Pages
237
Place of Publication
Cham, Switzerland
ISBN
9783319427140
SKU
V9783319427140
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Noor Shaker
Noor Shaker is a postdoctoral researcher in the Center for Applied Game Research in the Dept. of Architecture, Design and Media Technology of Aalborg University Copenhagen (AAU CPH). She was previously a postdoctoral researcher at the Center for Computer Games Research, IT University of Copenhagen. She is the chair of the IEEE CIS Task Force on Player Modeling. Her research ... Read more

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