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Understanding Compression
Colt McAnlis
€ 38.99
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Description for Understanding Compression
Paperback. This witty book helps you understand how data compression algorithms work-in theory and practice-so you can choose the best solution among all the available compression tools. Num Pages: 242 pages, black & white illustrations. BIC Classification: UMB; UNA; UNH; UYF. Category: (P) Professional & Vocational. Dimension: 179 x 234 x 19. Weight in Grams: 426.
If you want to attract and retain users in the booming mobile services market, you need a quick-loading app that won't churn through their data plans. The key is to compress multimedia and other data into smaller files, but finding the right method is tricky. This witty book helps you understand how data compression algorithms work-in theory and practice-so you can choose the best solution among all the available compression tools. With tables, diagrams, games, and as little math as possible, authors Colt McAnlis and Aleks Haecky neatly explain the fundamentals. Learn how compressed files are better, cheaper, and faster ... Read more
If you want to attract and retain users in the booming mobile services market, you need a quick-loading app that won't churn through their data plans. The key is to compress multimedia and other data into smaller files, but finding the right method is tricky. This witty book helps you understand how data compression algorithms work-in theory and practice-so you can choose the best solution among all the available compression tools. With tables, diagrams, games, and as little math as possible, authors Colt McAnlis and Aleks Haecky neatly explain the fundamentals. Learn how compressed files are better, cheaper, and faster ... Read more
Product Details
Publisher
O´Reilly Media, Inc, USA
Format
Paperback
Publication date
2016
Condition
New
Weight
426g
Number of Pages
242
Place of Publication
Sebastopol, United States
ISBN
9781491961537
SKU
V9781491961537
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1
About Colt McAnlis
Colt is a Developer Advocate at Google focusing on Games, compression, and Performance; Before that, he was a graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble), and Petroglyph. He's been an Adjunct Professor at SMU Guildhall, a UDACITY instructor (twice), and a Book Author. Recently, he's been teaching Android Devs the Zen of Performance. When he's not ... Read more
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