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Designing Games
Tynan Sylvester
€ 52.31
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Description for Designing Games
Paperback. How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Num Pages: 416 pages, illustrations. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 229 x 157 x 22. Weight in Grams: 606.
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game ... Read more
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game ... Read more
Product Details
Publisher
O´Reilly Media United States
Number of pages
416
Format
Paperback
Publication date
2013
Condition
New
Number of Pages
250
Place of Publication
Sebastopol, United States
ISBN
9781449337933
SKU
V9781449337933
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-3
About Tynan Sylvester
Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years on Irrational Games' 110-person development team making BioShock Infinite. He has also written several feature design articles for Gamasutra, the biggest game design website. Tynan ... Read more
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