Designing the User Experience of Game Development Tools
David Lightbown
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Description for Designing the User Experience of Game Development Tools
Paperback. Num Pages: 188 pages, 105 black & white illustrations. BIC Classification: UMK. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 232 x 154 x 24. Weight in Grams: 288.
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. The book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around ... Read more
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. The book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around ... Read more
Product Details
Publisher
Apple Academic Press Inc.
Format
Paperback
Publication date
2015
Condition
New
Weight
288g
Number of Pages
188
Place of Publication
Oakville, Canada
ISBN
9781482240191
SKU
V9781482240191
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About David Lightbown
After spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, David Lightbown got a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. In addition to contributing to a variety of games ... Read more
Reviews for Designing the User Experience of Game Development Tools
What you are reading now is the result of David Lightbown's first big mission on [a] very long quest. The rest is a co-op campaign and he has brought along these weapons to get us started. -From the Foreword by Mike Acton, Engine Director, Insomniac Games [David's] acclaimed lectures, now demonstrated and ... Read more