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14%OFFSilva, James E.; Sedlak, J. - Building XNA 2.0 Games - 9781430209799 - V9781430209799
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Building XNA 2.0 Games

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Description for Building XNA 2.0 Games Paperback. Offering an exclusive look into the entire XNA game development process, Silva guides readers through the process he took to build his award-winning title "The Dishwasher: Dead Samurai" from concept to reality. Num Pages: 450 pages, biography. BIC Classification: UDX; UM. Category: (P) Professional & Vocational. Dimension: 234 x 178 x 24. Weight in Grams: 748.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few ... Read more

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

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Product Details

Format
Paperback
Publication date
2008
Publisher
APress United States
Number of pages
468
Condition
New
Number of Pages
450
Place of Publication
Berlin, Germany
ISBN
9781430209799
SKU
V9781430209799
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Silva, James E.; Sedlak, J.
John Sedlak is a Microsoft "Most Valuable Professional" for his work in the XNA/DirectX community and has created numerous games since first learning Visual Basic 5. Through the development of these games he became to know and love both the .NET and XNA frameworks for empowering programmers to realize their ideas quickly.

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