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Pavleas, Jebediah; Sung, Kelvin - Building a 2D Game Physics Engine - 9781484225820 - V9781484225820
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Building a 2D Game Physics Engine

€ 59.58
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Description for Building a 2D Game Physics Engine Paperback. Num Pages: 116 pages, 23 black & white illustrations, 19 colour illustrations, biography. BIC Classification: UDX; UMK. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 7. Weight in Grams: 219.
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games ... Read more

Product Details

Format
Paperback
Publication date
2017
Publisher
APress United States
Number of pages
116
Condition
New
Number of Pages
116
Place of Publication
Berkley, United States
ISBN
9781484225820
SKU
V9781484225820
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Pavleas, Jebediah; Sung, Kelvin
Michael Tanaya is an international graduate student from Indonesia in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received his Bachelor of Computer Science in 2014 from the University of Minnesota at Twin Cities. During his time as an undergraduate he took interests in computer games and web application development. In his free ... Read more

Reviews for Building a 2D Game Physics Engine
“The heart of the book concerns several aspects of the physics and implementation of collision detection, and not only will this get you to some working code, but should give you enough to take away and try in other languages, without being propped up by libraries. The final demo project, and pointers to further exploration, should see you ready to ... Read more

Goodreads reviews for Building a 2D Game Physics Engine


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