Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Grenville Armitage
€ 111.95
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Description for Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Hardcover. Understanding the demands of games on IP networks is important for ISP engineers and technicians, and understanding the underlying network's capabilities is important for game developers. This book concisely draws together and illustrates the overlapping and interacting technical concerns of these two business sectors. Num Pages: 232 pages, illustrations. BIC Classification: UDB; UDX; UM; UT. Category: (P) Professional & Vocational. Dimension: 247 x 176 x 19. Weight in Grams: 564.
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.
Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service ... Read more
Networking and Online Games:
- Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games.
- Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements.
- Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network.
- Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation)
- Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2).
Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Show LessProduct Details
Format
Hardback
Publication date
2006
Publisher
John Wiley & Sons Inc United Kingdom
Number of pages
232
Condition
New
Number of Pages
232
Place of Publication
New York, United States
ISBN
9780470018576
SKU
V9780470018576
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-50
About Grenville Armitage
Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne, Australia in 1988 and 1994 respectively. He was a Senior Scientist in the Internetworking ... Read more
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