×


 x 

Shopping cart
Thomas Malaby - Making Virtual Worlds: Linden Lab and Second Life - 9780801447464 - V9780801447464
Stock image for illustration purposes only - book cover, edition or condition may vary.

Making Virtual Worlds: Linden Lab and Second Life

€ 37.54
FREE Delivery in Ireland
Description for Making Virtual Worlds: Linden Lab and Second Life Hardback. Num Pages: 176 pages, 5. BIC Classification: UDBV. Category: (G) General (US: Trade). Dimension: 216 x 140 x 17. Weight in Grams: 342.

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden ... Read more

Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions.

Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

Show Less

Product Details

Format
Hardback
Publication date
2009
Publisher
Cornell University Press United States
Number of pages
176
Condition
New
Number of Pages
176
Place of Publication
Ithaca, United States
ISBN
9780801447464
SKU
V9780801447464
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1

About Thomas Malaby
Thomas Malaby is Associate Professor of Anthropology at the University of Wisconsin-Milwaukee. He is the author of Gambling Life: Dealing in Contingency in a Greek City.

Reviews for Making Virtual Worlds: Linden Lab and Second Life
Malaby presents an ethnography of Linden Labs, the creators of the Second Life virtual world. Which is to say, he focuses not on how users of Second Life feel about their experience, but rather on how the Linden Lab people strategize and implemented the wider structure of that virtual world. Malaby looks at the clash at Linden Labs of the ... Read more

Goodreads reviews for Making Virtual Worlds: Linden Lab and Second Life


Subscribe to our newsletter

News on special offers, signed editions & more!