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Virtual Ascendance: Video Games and the Remaking of Reality
Devin C. Griffiths
€ 67.64
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Description for Virtual Ascendance: Video Games and the Remaking of Reality
Hardback. Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor's office to the family room sofa. Num Pages: 234 pages. BIC Classification: UBJ; UDX; UMK; UYZ. Category: (G) General (US: Trade). Dimension: 237 x 231 x 22. Weight in Grams: 526.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it’s changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson’s sufferers — and everywhere in between. Virtual Ascendance is more than just a story about video games, though. It’s the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise — one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.
Product Details
Publisher
Rowman & Littlefield United States
Number of pages
234
Format
Hardback
Publication date
2013
Condition
New
Number of Pages
234
Place of Publication
Lanham, MD, United States
ISBN
9781442216945
SKU
V9781442216945
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Devin C. Griffiths
Devin C. Griffiths is a professional writer. He started his own communications company, Catamount Communications, in 2001. He writes corporate communications for various clients.
Reviews for Virtual Ascendance: Video Games and the Remaking of Reality
This slim volume (171 pages of text) will be an eye-opener for anyone wanting to understand the world of gaming from a sociological viewpoint. Griffiths (who runs his own business communication company) is quick to both acknowledge and dispel cultural clichés surrounding gamers (geeks and dorks, socially maladjusted young males), and in a sense, this is the key to the book. While providing a concise popular history of computer and console gaming, the author demonstrates that gamers and gaming are pervasive in contemporary society–to an extent that few are aware of. He points to the money generated by the industry, to its emerging champion players, and to its prominence in all forms of media. This book should be required reading for legislators as they grapple with violence and attempt to link it to video gaming, if only to force them to look at the phenomenon in its entirety. It is an excellent primer on video gaming and its present place in culture. Summing Up: Essential. All readers.
CHOICE
His brief history of gaming time periods is well-researched, and never once do you question his enthusiasm....he clearly has an affection and wistfulness for his subject, and a desire to see their wonders go even further mainstream than they already are. At best, Virtual Ascendance is an enthusiastic piece, perfect for the gamers and open-minded parents of gamers who don't understand the background behind their favorite flashing lights and sounds.
Notes from the Conquistadork
Virtual Ascendance is an excellent descriptive account of the increasingly widespread use of digital games in our lives, from serious games to playful entertainment.
J. Talmadge Wright, graduate program director, department of sociology, Loyola University Chicago Videogames matter. Probably more than you even realize. And here Devin Griffiths sets out, in an informed and engaging manner, exactly why and how they matter. From hardcore gamers, to those with a passing interest, or even for those with no knowledge of gaming at all, this book will tell you what you need to know, and why you need to know it.
Garry Crawford, professor of sociology, author of Video Games Reading Virtual Ascendence is like playing a great videogame – the paths taken are often surprising, the environment is rendered in engaging detail, and the characters are richly drawn. From casual games to war games, Devin Griffiths writes with a warmly intellectual sense of wonder, purpose and play.
Derek A. Burrill, associate professor of Media and Cultural Studies, U.C. Riverside
CHOICE
His brief history of gaming time periods is well-researched, and never once do you question his enthusiasm....he clearly has an affection and wistfulness for his subject, and a desire to see their wonders go even further mainstream than they already are. At best, Virtual Ascendance is an enthusiastic piece, perfect for the gamers and open-minded parents of gamers who don't understand the background behind their favorite flashing lights and sounds.
Notes from the Conquistadork
Virtual Ascendance is an excellent descriptive account of the increasingly widespread use of digital games in our lives, from serious games to playful entertainment.
J. Talmadge Wright, graduate program director, department of sociology, Loyola University Chicago Videogames matter. Probably more than you even realize. And here Devin Griffiths sets out, in an informed and engaging manner, exactly why and how they matter. From hardcore gamers, to those with a passing interest, or even for those with no knowledge of gaming at all, this book will tell you what you need to know, and why you need to know it.
Garry Crawford, professor of sociology, author of Video Games Reading Virtual Ascendence is like playing a great videogame – the paths taken are often surprising, the environment is rendered in engaging detail, and the characters are richly drawn. From casual games to war games, Devin Griffiths writes with a warmly intellectual sense of wonder, purpose and play.
Derek A. Burrill, associate professor of Media and Cultural Studies, U.C. Riverside