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23%OFFChris Totten - Game Character Creation with Blender and Unity - 9781118172728 - V9781118172728
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Game Character Creation with Blender and Unity

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Description for Game Character Creation with Blender and Unity Paperback. A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. Num Pages: 320 pages, Illustrations. BIC Classification: UGK. Category: (P) Professional & Vocational. Dimension: 231 x 189 x 17. Weight in Grams: 736.
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. * Game creation is a popular and productive pursuit ... Read more

Product Details

Publisher
John Wiley & Sons Inc United States
Number of pages
320
Format
Paperback
Publication date
2012
Condition
New
Weight
625g
Number of Pages
320
Place of Publication
New York, United States
ISBN
9781118172728
SKU
V9781118172728
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-50

About Chris Totten
Chris Totten is a Washington, DC based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator; written for gamasutra.com and videogamewriters.com; and has been a guest speaker at East Coast Game Conference, GDC China and Dakota State University's Workshop on ... Read more

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