Gaming in Social, Locative and Mobile Media
Hjorth, Larissa; Richardson, Ingrid
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Description for Gaming in Social, Locative and Mobile Media
Paperback. Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation. Num Pages: 180 pages, biography. BIC Classification: JFC; JFD; UML. Category: (G) General (US: Trade). Dimension: 216 x 140 x 10. Weight in Grams: 251.
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.
Product Details
Format
Paperback
Publication date
2014
Publisher
Palgrave Macmillan United Kingdom
Number of pages
180
Condition
New
Number of Pages
180
Place of Publication
Basingstoke, United Kingdom
ISBN
9781349453535
SKU
V9781349453535
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Hjorth, Larissa; Richardson, Ingrid
Larissa Hjorth is an artist, digital ethnographer and Professor in the Games Programs, School of Media and Communication, RMIT University, Australia. She is co-director of RMIT's Digital Ethnography Research Centre (DERC) with Heather Horst. Since 2000, Hjorth has been researching the gendered and socio-cultural dimensions of mobile, social, locative and gaming cultures in the Asia–Pacific. These studies are outlined in her ... Read more
Reviews for Gaming in Social, Locative and Mobile Media
"Hjorth and Richardson have given us a groundbreaking look at the world of social, locative, and mobile gaming. They present a fascinating range of stories tracking these new forms of everyday play across the globe. A must read for anyone interested in the critical and social aspects of contemporary gaming and technology." - T.L. Taylor, Associate Professor, MIT, USA ... Read more