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David Eberly - The 3D Game Engine Architecture. Engineering Real-time Applications with Wild Magic.  - 9780122290640 - V9780122290640
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The 3D Game Engine Architecture. Engineering Real-time Applications with Wild Magic.

€ 168.80
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Description for The 3D Game Engine Architecture. Engineering Real-time Applications with Wild Magic. Hardcover. A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details. Num Pages: 756 pages, Approx. 200 illustrations (50 in full color). BIC Classification: UG. Category: (P) Professional & Vocational. Dimension: 240 x 194 x 40. Weight in Grams: 1800.

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how ... Read more

Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

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Product Details

Format
Hardback
Publication date
2004
Publisher
Taylor & Francis Inc United States
Number of pages
756
Condition
New
Number of Pages
752
Place of Publication
Burlington, United States
ISBN
9780122290640
SKU
V9780122290640
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1

About David Eberly
Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after ... Read more

Reviews for The 3D Game Engine Architecture. Engineering Real-time Applications with Wild Magic.
"Eberly has done it again. [Here] is everything needed for the development of commercial quality 3d games...Let the games begin." -Timothy Prepscius, DimensionDoor, Inc. "Readers of Eberly's previous books, 3D Game Engine Design and Geometric Tools for Computer Graphics, asked for a volume with more code samples and fewer equations. This book will please and aid them greatly.. That ... Read more

Goodreads reviews for The 3D Game Engine Architecture. Engineering Real-time Applications with Wild Magic.


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