Deformable Avatars
Magnenat-Thalmann, Nadia; Thalmann, Daniel
€ 192.14
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Description for Deformable Avatars
Hardback. With the success of networked virtual environments, games and Web 3D, there is a need for techniques to permit the creation and animation of virtual humans. This title addresses various aspects related to deformable avatars. It covers topics such as body modeling and animation, face modeling and animation. Series: IFIP Advances in Information and Communication Technology. Num Pages: 258 pages, 90 black & white illustrations, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 15. Weight in Grams: 542.
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting ... Read more
Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting ... Read more
Product Details
Format
Hardback
Publication date
2001
Publisher
Kluwer Academic Publishers United States
Number of pages
258
Condition
New
Series
IFIP Advances in Information and Communication Technology
Number of Pages
248
Place of Publication
Dordrecht, Netherlands
ISBN
9780792374466
SKU
V9780792374466
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
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