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David H. Eberly - Game Physics - 9780123749031 - V9780123749031
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Game Physics

€ 130.56
FREE Delivery in Ireland
Description for Game Physics Hardcover. Helps you to create physically realistic 3D Graphics environments. This title includes simulations to introduce the key problems involved and reveals the mathematical and physical concepts needed to solve them. It describes the various algorithmic foundations and uses code examples and working source code to show how they are implemented. Num Pages: 944 pages, black & white illustrations, figures, colour plates. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 242 x 199 x 41. Weight in Grams: 1830.

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, ... Read more

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Product Details

Publisher
Taylor & Francis Inc United States
Number of pages
944
Format
Hardback
Publication date
2010
Condition
New
Weight
1818g
Number of Pages
902
Place of Publication
Burlington, United States
ISBN
9780123749031
SKU
V9780123749031
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1

About David H. Eberly
Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after ... Read more

Reviews for Game Physics
"I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."
Ian Ashdown, President, byHeart Consultants Limited "I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."
Ian Ashdown, President, byHeart Consultants Limited "Dave has yet again produced ... Read more

Goodreads reviews for Game Physics


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