Description for Motion in Games
Paperback. Constitutes the refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. This book presents the papers that cover topics on crowd simulation; virtual humans; motion synthesis; and, navigation and steering. Series: Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics. Num Pages: 266 pages, biography. BIC Classification: UGK; UGN; UKR; UYQ; UYZ. Category: (P) Professional & Vocational. Dimension: 234 x 156 x 14. Weight in Grams: 421.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Product Details
Format
Paperback
Publication date
2008
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
266
Condition
New
Series
Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Gra
Number of Pages
257
Place of Publication
Berlin, Germany
ISBN
9783540892199
SKU
V9783540892199
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
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