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Mike Bailey - Graphics Shaders - 9781568814346 - V9781568814346
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Graphics Shaders

€ 109.25
FREE Delivery in Ireland
Description for Graphics Shaders Hardcover. Num Pages: 518 pages, illustrations. BIC Classification: UGK; UMK; UML. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 243 x 200 x 28. Weight in Grams: 1236.
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick ... Read more

Product Details

Publisher
Taylor & Francis Inc United States
Number of pages
518
Format
Hardback
Publication date
2011
Condition
New
Number of Pages
518
Place of Publication
Natick, United States
ISBN
9781568814346
SKU
V9781568814346
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1

About Mike Bailey
Mike Bailey is a professor of computer science at Oregon State University. Dr. Bailey is a member of ACM, SIGGRAPH, IEEE, ASME. He earned a Ph.D. in computer graphics and computer aided design from Purdue University. His areas of interest include scientific visualization, high performance computer graphics, GPU programming, solid freeform fabrication, geometric modeling, and computer aided design and analysis. ... Read more

Reviews for Graphics Shaders
If you are one of the multitudes of OpenGL programmers wondering about how to get started with programmable shaders or what they are good for, this is the book for you. Mike and Steve have filled their new edition with such a variety of interesting examples that you'll be running to your computer to begin writing your own shaders. ... Read more

Goodreads reviews for Graphics Shaders


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