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Waterworth, John, Hoshi, Kei - Human-Experiential Design of Presence in Everyday Blended Reality: Living in the Here and Now (Human-Computer Interaction Series) - 9783319303321 - V9783319303321
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Human-Experiential Design of Presence in Everyday Blended Reality: Living in the Here and Now (Human-Computer Interaction Series)

€ 64.01
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Description for Human-Experiential Design of Presence in Everyday Blended Reality: Living in the Here and Now (Human-Computer Interaction Series) Hardcover. Series: Human-Computer Interaction Series. Num Pages: 116 pages, 23 black & white illustrations, biography. BIC Classification: UYZG. Category: (G) General (US: Trade). Dimension: 165 x 248 x 14. Weight in Grams: 336.
This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described ... Read more

Product Details

Format
Hardback
Publication date
2016
Publisher
Springer
Condition
New
Series
Human-Computer Interaction Series
Number of Pages
105
Place of Publication
Cham, Switzerland
ISBN
9783319303321
SKU
V9783319303321
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About Waterworth, John, Hoshi, Kei
John Waterworth is a full Professor of Informatics and member of the Q-life research group at Umeå University in Sweden. He has a PhD in Experimental Psychology and has carried out research on human-computer interaction over a long period - in the UK (British Telecom Research Labs), Singapore (Institute of Systems Science) and Sweden (Umeå University and the Interactive Institute). ... Read more

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