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N/A - Playable Cities: The City as a Digital Playground (Gaming Media and Social Effects) - 9789811019616 - V9789811019616
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Playable Cities: The City as a Digital Playground (Gaming Media and Social Effects)

€ 191.71
FREE Delivery in Ireland
Description for Playable Cities: The City as a Digital Playground (Gaming Media and Social Effects) Hardcover. Editor(s): Nijholt, Anton. Series: Gaming Media and Social Effects. Num Pages: 253 pages, 2 black & white illustrations, 71 colour illustrations, 50 colour tables, biography. BIC Classification: UBJ; UBW; UGG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 16. Weight in Grams: 561.
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and ... Read more

Product Details

Format
Hardback
Publication date
2016
Publisher
Springer
Condition
New
Series
Gaming Media and Social Effects
Number of Pages
253
Place of Publication
Singapore, Singapore
ISBN
9789811019616
SKU
V9789811019616
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About N/A
Anton Nijholt studied mathematics and computer science at the Technical University of Delft, the Netherlands and received a Ph.D. degree in theoretical computer science from the Vrije Universiteit, Amsterdam, The Netherlands, in 1980. He is a Professor of Computer Science in the Human Media Interaction group, University of Twente, Enschede, The Netherlands. He held positions at various universities in and ... Read more

Reviews for Playable Cities: The City as a Digital Playground (Gaming Media and Social Effects)
“In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for ‘smart cities’ - developing current metropolitan hubs to allow citizens to ‘playfully connect with [their] environments, and with one another, by way of environments.’ … Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. … the amount ... Read more

Goodreads reviews for Playable Cities: The City as a Digital Playground (Gaming Media and Social Effects)


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