Interactive Storytelling for Video Games
Josiah Lebowitz
€ 53.77
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Description for Interactive Storytelling for Video Games
Paperback. What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? This book examines these questions and more. Num Pages: 332 pages, 100 black & white illustrations. BIC Classification: UGG. Category: (P) Professional & Vocational. Dimension: 234 x 190 x 20. Weight in Grams: 816.
What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?
All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear ... Read more
Product Details
Publisher
Taylor & Francis Ltd United Kingdom
Number of pages
336
Format
Paperback
Publication date
2011
Condition
New
Weight
597g
Number of Pages
332
Place of Publication
Oxford, United Kingdom
ISBN
9780240817170
SKU
V9780240817170
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-2
Reviews for Interactive Storytelling for Video Games
Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy ... Read more