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Fabio Ganovelli - Introduction to Computer Graphics: A Practical Learning Approach - 9781439852798 - V9781439852798
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Introduction to Computer Graphics: A Practical Learning Approach

€ 135.81
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Description for Introduction to Computer Graphics: A Practical Learning Approach Hardback. Num Pages: 422 pages, 204 black & white illustrations. BIC Classification: UG. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 168 x 243 x 28. Weight in Grams: 842.

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach ... Read more

  • Puts computer graphics theory into practice by developing an interactive video game
  • Enables students to experiment with the concepts in a practical setting
  • Uses WebGL for code examples
  • Requires knowledge of general programming and basic notions of HTML and JavaScript
  • Provides the software and other materials on the book’s website

Software development does not require installation of IDEs or libraries, only a text editor.

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Product Details

Publisher
Taylor & Francis Inc
Format
Hardback
Publication date
2014
Condition
New
Weight
845g
Number of Pages
422
Place of Publication
, United States
ISBN
9781439852798
SKU
V9781439852798
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-2

About Fabio Ganovelli
Fabio Ganovelli, Massimiliano Corsini, Sumanta Pattanaik, Marco Di Benedetto

Reviews for Introduction to Computer Graphics: A Practical Learning Approach
"The book is presented in a very accessible fashion. The authors give many examples illustrating the notations and problems considered, making the learning easier. Every chapter ends with exercises, both theoretical and programming. The book is suitable for upper-level computer science/math/physics undergraduate students with at least basic programming skills and at least elementary understanding of linear algebra and calculus." —Krzystof ... Read more

Goodreads reviews for Introduction to Computer Graphics: A Practical Learning Approach


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