Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More
Kelvin Sung
€ 54.73
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Description for Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More
Paperback. Num Pages: 292 pages, 104 black & white illustrations, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 234 x 193 x 15. Weight in Grams: 508.
2D games are hugely popular across a wide range of platforms and the ideal place to start if you're new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an ... Read more
2D games are hugely popular across a wide range of platforms and the ideal place to start if you're new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an ... Read more
Product Details
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Format
Paperback
Publication date
2013
Condition
New
Number of Pages
292
Place of Publication
Berlin, Germany
ISBN
9781430266044
SKU
V9781430266044
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Kelvin Sung
Kelvin Sung is a Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key ... Read more
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