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13%OFFS. Itterheim - Learn iPhone and iPad Cocos2D Game Development - 9781430233039 - V9781430233039
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Learn iPhone and iPad Cocos2D Game Development

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Description for Learn iPhone and iPad Cocos2D Game Development Paperback. Num Pages: 431 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade); (P) Professional & Vocational. Dimension: 254 x 178 x 21. Weight in Grams: 604.
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity ... Read more

It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

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Product Details

Format
Paperback
Publication date
2010
Publisher
APress United States
Number of pages
416
Condition
New
Number of Pages
416
Place of Publication
Berlin, Germany
ISBN
9781430233039
SKU
V9781430233039
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

About S. Itterheim
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching ... Read more

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