Learning C# by Programming Games
Arjan Egges
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Description for Learning C# by Programming Games
Hardcover. Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games. Num Pages: 465 pages, biography. BIC Classification: UMK; UMN. Category: (P) Professional & Vocational. Dimension: 162 x 242 x 35. Weight in Grams: 818.
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience.
Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of ... Read more
The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds. Show LessProduct Details
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
450
Format
Hardback
Publication date
2013
Condition
New
Number of Pages
443
Place of Publication
Berlin, Germany
ISBN
9783642365799
SKU
V9783642365799
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Arjan Egges
Arjan Egges is an associate professor in the Games and Virtual Worlds group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. Heading the Motion Capture Lab there, his current research focuses on the integration of motion capture animation into navigation and object manipulation tasks. He regularly teaches various courses related to games and computer ... Read more
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