Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript
Mario Andres Pagella
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Description for Making Isometric Social Real-Time Games with HTML5, CSS3 and JavaScript
Paperback. Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design Num Pages: 154 pages, Illustrations. BIC Classification: UMW. Category: (XV) Technical / Manuals. Dimension: 233 x 179 x 9. Weight in Grams: 272.
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Product Details
Format
Paperback
Publication date
2011
Publisher
O´Reilly Media United States
Number of pages
154
Condition
New
Number of Pages
70
Place of Publication
Sebastopol, United States
ISBN
9781449304751
SKU
V9781449304751
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-1
About Mario Andres Pagella
Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.
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