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Egges - Motion in Games - 9783642103469 - V9783642103469
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Motion in Games

€ 63.90
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Description for Motion in Games Paperback. Series: Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics. Num Pages: 280 pages, biography. BIC Classification: UGK; UML; UYQP; UYQV; UYZG. Category: (P) Professional & Vocational. Dimension: 235 x 155 x 15. Weight in Grams: 438.
Following the very successful Motion in Games event in June 2008, we or- nized the Second International Workshop on Motion in Games (MIG) during November 21–24, 2009 in Zeist, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and ... Read more

Product Details

Format
Paperback
Publication date
2009
Publisher
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Germany
Number of pages
280
Condition
New
Series
Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Gra
Number of Pages
269
Place of Publication
Berlin, Germany
ISBN
9783642103469
SKU
V9783642103469
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15

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