×


 x 

Shopping cart
Matt Pharr - Physically Based Rendering, Third Edition: From Theory to Implementation - 9780128006450 - V9780128006450
Stock image for illustration purposes only - book cover, edition or condition may vary.

Physically Based Rendering, Third Edition: From Theory to Implementation

€ 101.73
€ 101.69
FREE Delivery in Ireland
Description for Physically Based Rendering, Third Edition: From Theory to Implementation Hardcover. .
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and ... Read more

Product Details

Publisher
Morgan Kaufmann
Format
Hardback
Publication date
2016
Condition
New
Weight
2470g
Number of Pages
1266
Place of Publication
San Francisco, United States
ISBN
9780128006450
SKU
V9780128006450
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-3

About Matt Pharr
Matt Pharr is a Software Engineer at Google. He previously co-founded Neoptica, which was acquired by Intel, and co-founded Exluna, which was acquired by NVIDIA. He has a B.S. degree from Yale and a Ph.D. from the Stanford Graphics Lab, where he worked under the supervision of Pat Hanrahan. Wenzel Jakob is an assistant professor at EPFL's School of Computer ... Read more

Reviews for Physically Based Rendering, Third Edition: From Theory to Implementation
Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.
Per Christensen, Senior Software Developer, RenderMan Products, Pixar Animation Studios ... Read more

Goodreads reviews for Physically Based Rendering, Third Edition: From Theory to Implementation


Subscribe to our newsletter

News on special offers, signed editions & more!