Procedural Generation in Game Design
Tanya Short (Ed.)
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Description for Procedural Generation in Game Design
Paperback. Editor(s): Adams, Tarn. Num Pages: 346 pages, 20 black & white illustrations, 87 black & white halftones. BIC Classification: UGN. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 156. .
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in ... Read more
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in ... Read more
Product Details
Publisher
Taylor & Francis Inc
Format
Paperback
Publication date
2017
Condition
New
Number of Pages
336
Place of Publication
Portland, United States
ISBN
9781498799195
SKU
V9781498799195
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About Tanya Short (Ed.)
Tanya X. Short is the director of Kitfox Games, the indie game studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games. ... Read more
Reviews for Procedural Generation in Game Design
Short, director of KitFox Games, and Adams, the independent co-creator of the popular game Dwarf Fortress, have edited a substantial collection of essays providing concepts and practical application of procedurally generated content and algorithms for game design purposes. Procedural generational the method of creating data via algorithm rather than by handaEURO is a principle developers can harness to allow the ... Read more