The Art of Fluid Animation
Jos Stam
€ 84.62
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Description for The Art of Fluid Animation
Paperback. Num Pages: 279 pages, 149 colour illustrations. BIC Classification: UGN. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 235 x 156. Weight in Grams: 476.
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also ... Read more
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also ... Read more
Product Details
Publisher
Taylor & Francis Inc United States
Number of pages
279
Format
Paperback
Publication date
2015
Condition
New
Number of Pages
257
Place of Publication
Portland, United States
ISBN
9781498700207
SKU
V9781498700207
Shipping Time
Usually ships in 4 to 8 working days
Ref
99-1
About Jos Stam
Jos Stam is a senior research scientist with Autodesk. He was born in the Netherlands and educated in Geneva, Switzerland, where he received dual bachelor degrees in computer science and pure mathematics. In 1989 he moved to Toronto, where he completed his master's and PhD in computer science. His research spans several areas of computer graphics: natural phenomena, physics-based simulation, ... Read more
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