The Art of Videogames
Grant Tavinor
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Description for The Art of Videogames
Hardback. Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming. Series: New Directions in Aesthetics. Num Pages: 240 pages, black & white illustrations. BIC Classification: HPN; UGG. Category: (P) Professional & Vocational. Dimension: 238 x 161 x 19. Weight in Grams: 498.
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
- Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
- Explores how philosophical theories developed to address traditional art works can also be applied to videogames
- Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
- Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, ... Read more
- Argues that videogames do indeed qualify as a new and exciting form of representational art
Product Details
Format
Hardback
Publication date
2009
Publisher
John Wiley and Sons Ltd United Kingdom
Number of pages
240
Condition
New
Series
New Directions in Aesthetics
Number of Pages
240
Place of Publication
Hoboken, United Kingdom
ISBN
9781405187893
SKU
V9781405187893
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-50
About Grant Tavinor
Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.
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