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XNA 3.0 Game Programming Recipes
Riemer Grootjans
€ 43.99
€ 40.76
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Description for XNA 3.0 Game Programming Recipes
Paperback. XNA is a popular way to create games for the Microsoft Xbox 360 and Windows PC, and with XNA 3.0, programmers can create games for the Zune mobile device. This book offers recipes to help programmers solve problems they may encounter in creating games. Num Pages: 669 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 235 x 178 x 34. Weight in Grams: 1173.
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology.
Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete ... Read more
Show LessProduct Details
Format
Paperback
Publication date
2009
Publisher
APress United States
Number of pages
674
Condition
New
Number of Pages
649
Place of Publication
Berlin, Germany
ISBN
9781430218555
SKU
V9781430218555
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Riemer Grootjans
Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of ... Read more
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