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Zune Game Development Using XNA 3.0
Dan Waters
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Description for Zune Game Development Using XNA 3.0
Paperback. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592.
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.
Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and ... Read more
Show LessProduct Details
Format
Paperback
Publication date
2009
Publisher
APress United States
Number of pages
436
Condition
New
Number of Pages
400
Place of Publication
Berlin, Germany
ISBN
9781430218616
SKU
V9781430218616
Shipping Time
Usually ships in 15 to 20 working days
Ref
99-15
About Dan Waters
Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.
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