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16%OFFRyan - Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media - 9781421417974 - V9781421417974
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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

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Description for Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Paperback. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Num Pages: 304 pages, 22, 10 black & white halftones, 12 black & white line drawings. BIC Classification: DSA; JFC. Category: (U) Tertiary Education (US: College). Dimension: 229 x 152 x 18. Weight in Grams: 408.
Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive world aspect of texts and their interactive game dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology ... Read more

Product Details

Publisher
Johns Hopkins University Press United States
Number of pages
304
Format
Paperback
Publication date
2015
Condition
New
Number of Pages
304
Place of Publication
Baltimore, MD, United States
ISBN
9781421417974
SKU
V9781421417974
Shipping Time
Usually ships in 7 to 11 working days
Ref
99-13

About Ryan
Marie-Laure Ryan is an independent scholar and the coeditor of The Johns Hopkins Guide to Digital Media.

Reviews for Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media
The revised structure of this second edition helps us navigate the various stops on the tour of virtual narratives on which Ryan energetically and lucidly leads us. As with the first edition, this should be vital reading for anyone interested in fiction and technology, and the technologies of fiction.
British Society for Literature and Science

Goodreads reviews for Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media


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